Cultura Geek e tecnologia: reflexões sobre os híbridos de videogame e cinema interativo

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Universidade Estadual de Ponta Grossa

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In a society that lives the constant technological development of new means of production, the historian has the role of discussing the socio-cultural aspect of the interaction human-machine and new cultural practices with technological bias. Opting for a recent and little explored historiographic current, the Polyphonic History, the present work discusses the contemporary emergence of media support that are a hybrid between videogame and interactive cinema. The present research starts from a discourse analysis and representation of the movie-game Quantum Break (Remedy, 2016) to establish notes and reflections on the role of this new cultural practice and how it relates to the current pop culture, especially the geek culture. Recent discussions within historiography, the debate around such topics becomes necessary within history and contributes to understanding the dialogue between the individual and the current mass media.

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KREMES, Karen Keslen. Cultura Geek e tecnologia: reflexões sobre os híbridos de videogame e cinema interativo. 2018. Dissertação (Mestrado em História) - Universidade Estadual de Ponta Grossa, Ponta Grossa, 2018

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