Jogos eletrônicos e conceitos históricos: uma investigação a partir do Minecraft
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Universidade Estadual de Ponta Grossa
Abstract
The objective of this research is to investigate the usage of the game Minecraft
Education Edition to develop historical concepts with high school and middle school
students from Colégio Sesi Internacional from Ponta Grossa. The historical outline
studied in class is the anarchist experience that took place at Cecilia Colony (1890 and
1894) at Palmeira, a town near to Ponta Grossa, proposing debates regarding History
society, geographic space, identity and historical heritage, based on Huizinga's
concept of playfulness. The application of the project generates data and a different
empirical experience, being analyzed in the form of action research and interpreted in
its context. The records about the experiences in the classes provide a reflection on
the students' actions within the game, relating, generating conflicts and partnerships
that can be observed from different perspectives. The results of the research, toge ther
with the experience carried out, provided the creation of teaching material aimed at
teachers, with the aim of assisting in the creation of History classes using Minecraft.
This material is organized showing from the first steps to acquire the game fo r the
classroom, explanations about the menus and features, possibilities of configurations
and the way to start an experience connected to the students. Soon after, proposals
for activities for the Teaching of History are inserted, containing the preparat ion of the
class to obtain the experience closest to the proposal, the practice with the commands
and observations that the activity demands and a possible way of evaluating the
process and the conclusion of the activity. The results of this research, comb ined with
the experience carried out, provided the creation of a teaching material aimed at
teachers, with the intention of assisting the creation of History classes using Minecraft.
The research works as an inspiration for professionals looking for altern ative teaching
methods, which can be adapted to different methodological approaches and
proposals.
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DIMBARRE, George Ramon. Jogos eletrônicos e conceitos históricos: uma investigação a partir do Minecraft. 2021. Dissertação (Mestrado Profissional em Ensino de História) - Universidade Estadual de Ponta Grossa, Ponta Grossa, 2021.
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