Jogos eletrônicos e conceitos históricos: uma investigação a partir do Minecraft

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Universidade Estadual de Ponta Grossa

Abstract

The objective of this research is to investigate the usage of the game Minecraft Education Edition to develop historical concepts with high school and middle school students from Colégio Sesi Internacional from Ponta Grossa. The historical outline studied in class is the anarchist experience that took place at Cecilia Colony (1890 and 1894) at Palmeira, a town near to Ponta Grossa, proposing debates regarding History society, geographic space, identity and historical heritage, based on Huizinga's concept of playfulness. The application of the project generates data and a different empirical experience, being analyzed in the form of action research and interpreted in its context. The records about the experiences in the classes provide a reflection on the students' actions within the game, relating, generating conflicts and partnerships that can be observed from different perspectives. The results of the research, toge ther with the experience carried out, provided the creation of teaching material aimed at teachers, with the aim of assisting in the creation of History classes using Minecraft. This material is organized showing from the first steps to acquire the game fo r the classroom, explanations about the menus and features, possibilities of configurations and the way to start an experience connected to the students. Soon after, proposals for activities for the Teaching of History are inserted, containing the preparat ion of the class to obtain the experience closest to the proposal, the practice with the commands and observations that the activity demands and a possible way of evaluating the process and the conclusion of the activity. The results of this research, comb ined with the experience carried out, provided the creation of a teaching material aimed at teachers, with the intention of assisting the creation of History classes using Minecraft. The research works as an inspiration for professionals looking for altern ative teaching methods, which can be adapted to different methodological approaches and proposals.

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DIMBARRE, George Ramon. Jogos eletrônicos e conceitos históricos: uma investigação a partir do Minecraft. 2021. Dissertação (Mestrado Profissional em Ensino de História) - Universidade Estadual de Ponta Grossa, Ponta Grossa, 2021.

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