Lógica de programação: uma abordagem por meio de um jogo adaptado para alunos com deficiência visual
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Universidade Estadual de Ponta Grossa
Abstract
This master's research aimed to investigate the contributions of using an adapted
didactic game in the teaching and learning process of Programming Logic content for
blind students. The problem of this study was: What contributions could adapting the
board game bring to the learning of Programming Logic content for students with
visual impairments? It is based on the theoretical assumptions of Vygotski's Historical-
Cultural Theory (1998) and Galperin's Theory of the Formation of Mental Action in
Stages (2009). The methodology adopted by this research constituted an applied and
qualitative approach. Data collection took place through questionnaires and
observations based on the application of the board game. The results revealed that
programming teaching, to be inclusive, depends on the teacher's role as a mediator
between students and the proposed content. Furthermore, continuous exposure to
problem situations is necessary, as well as their relationship witheveryday actions
that contextualize the topic. In view of the above, we highlight that the results obtained
in this research demonstrated promising advances in the use of board games in
teaching programming logic to students with visual impairments. Theincorporation of
these adapted and appropriately used materials in the classroom notonly promotes
the inclusion of these people in activities, but also contributes to improving the quality
of teaching. By offering students contextualized teaching adapted to their needs, it is
possible to improve the effectiveness of teaching and learning and make them more
autonomous in educational processes.
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PEREIRA, Fernanda Veronica Fleck. Lógica de programação: uma abordagem por meio de um jogo adaptado para alunos com deficiência visual. 2023. Dissertação (Mestrado em Ensino de Ciências e Educação Matemática) - Universidade Estadual de Ponta Grossa, Ponta Grossa, 2023.
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